![]() ![]() You can check out the second Slitterhead Q&A session for yourself below. I believe this is the sweet spot that we have to aim for.” We want to make a game that players who don’t know our past games can enjoy, while we maintain a tension and conflict the mind at the same time. “It may sound like a nuanced answer, but we’re aiming at the right balance between the two. The process doesn’t change much from Silent Hill or ( Forbidden) SIREN, I believe it is naturally heading towards becoming a dense world.”ĭifficulty wise though, Toyama sounds like he wants to make Slitterhead a little easier than his previous games. For this game, we’re updating the world, its characters and their motivations every day. “There are things that I’m insisting on, this hasn’t changed in a way. However, there’s some aspects of Slitterhead‘s development he says are very similar. Instead, I will make something I currently find fun and that is new.” This is why I won’t go in that direction again. A couple of decades later, there are now plenty of good games within that genre. I believed I had found that in the modern horror genre. “When I made Silent Hill, I had this idea that it would be fun to make something that had never been made before. Pre-empting comparisons to his famous game, Silent Hill, Toyama says Slitterhead won’t quite follow the same blueprint. Of course, there’ll be plenty of other characters as well, with the game exploring “multiple angles” of the story. Some of the subjects covered this time around (helpfully transcribed by Gematsu) include the name of a character from the teaser, Alex. The video sees the return of CEO Keiichiro Toyama, game director Junya Okura and producer Kazunobu Sato. Bokeh Game Studios has released the second part of its Q&A video revealing more about their upcoming horror title, Slitterhead.
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